In developmentCard-collecting guild RPG

Guildmaster’s Ledger

Build a guild worth coming home to.

Three years until the Demon King crosses the mountains. In Guildmaster’s Ledger, you inherit a ruined hall, four adventurers, and a town that needs a future. Recruit a company, choose its quests, and turn hard-won supplies into a growing home. If your defense falls, the Last Lantern carries your adventurers, equipment, and memories into another timeline—giving the next dawn a fighting chance.

iPhone

Built for iPhone. Release details will be announced separately.

Guildmaster’s Ledger Hall screen showing the 3D guild, four available adventurers, and 84 days until the invasionThe adventurer collection shows Ilyan Quill and Brannik Coil with their ranks, levels, and readiness
Actual gameplay from the current build
Platform
iPhone
The campaign
84 guild days
Your legacy
A permanent card collection
Status
In development

What makes it different

Your guild has a story to tell.

  • Collect your company

    Recruit ten named adventurers, discover equipment, and train your permanent cards from rookie ranks toward S-tier mastery.

  • Build the party

    Match heroes and their roles to authored quests, inspect the forecast, and send companies out to bring supplies home.

  • Grow a living town

    Restore a visible 3D guild hall and guide Veyra through seven settlement stages, from small town to regional capital.

  • Set your own clock

    Balance quests, training, and construction across 84 guild days. Time advances only when you choose, never while the game is closed.

  • Remember the last timeline

    Use Foresight to recognize returning events and unlock preventive choices with knowledge your guild earned the hard way.

  • Return through the Lantern

    Begin another timeline with your adventurers, equipment, and memories intact, while rebuilding the town with a wiser plan.